Armor calculator
See exactly how much damage your armor and Protection enchantments block, for any hit, arrow, explosion or fall.
- Damage taken
- Reduction
- Armor points
- Toughness
How to use it
Choose the material and protection enchantment for each armor piece, enter how much damage the hit would do, and pick the damage type. The calculator shows how much damage you actually take, in health points and hearts, and how much your armor and enchantments each block.
Damage is in health points: a player has 20, shown as 10 hearts.
Armor points by material
| Material | Helmet | Chestplate | Leggings | Boots | Full set | Toughness per piece |
|---|---|---|---|---|---|---|
| Leather | 1 | 3 | 2 | 1 | 7 | 0 |
| Gold | 2 | 5 | 3 | 1 | 11 | 0 |
| Chainmail | 2 | 5 | 4 | 1 | 12 | 0 |
| Iron | 2 | 6 | 5 | 2 | 15 | 0 |
| Diamond | 3 | 8 | 6 | 3 | 20 | 2 |
| Netherite | 3 | 8 | 6 | 3 | 20 | 3 |
A turtle shell gives 2 armor points as a helmet.
How armor reduces damage
Armor points can block up to 80% of a hit, at 4% per point. Big hits punch through: the harder the hit, the less your armor blocks. Toughness (diamond and netherite only) slows that down, so heavy hits are blocked better.
The formula Minecraft uses, with armor as total armor points and toughness as total toughness:
| Step | Formula |
|---|---|
| Armor value | the larger of armor ÷ 5 and armor − 4 × damage ÷ (toughness + 8), capped at 20 |
| Damage after armor | damage × (1 − armor value ÷ 25) |
How protection enchantments help
Each protection enchantment adds protection points (EPF) against certain damage:
| Enchantment | Points per level | Works against |
|---|---|---|
| Protection | 1 | Almost everything |
| Projectile Protection | 2 | Arrows, tridents, fireballs |
| Blast Protection | 2 | Explosions |
| Fire Protection | 2 | Fire and lava |
| Feather Falling (boots) | 3 | Falling |
Points from all your armor are added up, to a maximum of 20. Each point blocks 4% of the damage left after armor, so the most enchantments can block is 80%.
Tips
- Protection IV on all four pieces gives 16 points against everything: 64% off what gets past your armor.
- Feather Falling IV plus Protection IV on the rest reaches the 20-point cap for falls. Falls ignore armor points, so this is the only protection you get.
- Netherite beats diamond on big hits only. For small hits both block the same, because toughness only matters once a hit is strong enough to punch through.