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<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
  
  <title>Blockwise</title>
  <subtitle>Free Minecraft calculators and planners: Nether portals, enchantment order, XP, smelting, travel time, stacks, circles and spheres. Exact, instant, and made for Java and Bedrock.</subtitle>
  <link href="https://blockwise-6r0.pages.dev/feed.xml" rel="self" />
  <link href="https://blockwise-6r0.pages.dev/" />
  <updated>2026-10-14T00:00:00Z</updated>
  <id>https://blockwise-6r0.pages.dev/</id>
  <author>
    <name>Blockwise</name>
  </author>
  <entry>
    <title>Minecraft Travel Time Calculator</title>
    <link href="https://blockwise-6r0.pages.dev/travel-time-calculator/" />
    <updated>2026-10-14T00:00:00Z</updated>
    <id>https://blockwise-6r0.pages.dev/travel-time-calculator/</id>
    <content type="html">&lt;h2 id=&quot;how-to-use-it&quot;&gt;How to use it&lt;/h2&gt;
&lt;p&gt;Enter the X and Z coordinates where you are and where you&#39;re going. The calculator shows the straight-line distance and how long the trip takes for each way of travelling. Tick &lt;strong&gt;Travel through the Nether&lt;/strong&gt; to see the same trip at one-eighth the distance.&lt;/p&gt;
&lt;p&gt;Times assume you travel in a straight line on flat ground at top speed, with no potion effects. Real trips take a little longer: hills, water and detours all slow you down.&lt;/p&gt;
&lt;h2 id=&quot;travel-speeds&quot;&gt;Travel speeds&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;How you travel&lt;/th&gt;
&lt;th&gt;Top speed (blocks per second)&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Walking&lt;/td&gt;
&lt;td&gt;4.317&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Sprinting&lt;/td&gt;
&lt;td&gt;5.612&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Sprint-jumping&lt;/td&gt;
&lt;td&gt;7.127&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Boat on water&lt;/td&gt;
&lt;td&gt;8.0&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Minecart on powered rails&lt;/td&gt;
&lt;td&gt;8.0&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Horse&lt;/td&gt;
&lt;td&gt;9.49 on average, up to 14.57 for the fastest&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Creative flying&lt;/td&gt;
&lt;td&gt;11.0 (22.0 sprint-flying)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Elytra with firework rockets&lt;/td&gt;
&lt;td&gt;33.5&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Boat on ice or packed ice&lt;/td&gt;
&lt;td&gt;40.0&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Boat on blue ice&lt;/td&gt;
&lt;td&gt;72.73&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;An elytra in a steep dive can go faster than any of these, but you can&#39;t hold a dive for a whole trip, so rocket-boosted flight is the realistic number.&lt;/p&gt;
&lt;h2 id=&quot;why-the-nether-saves-so-much-time&quot;&gt;Why the Nether saves so much time&lt;/h2&gt;
&lt;p&gt;Every block you travel in the Nether covers 8 blocks in the Overworld. A 5,000-block trip becomes 625 blocks: under 2 minutes of sprinting instead of almost 15. Use the &lt;a href=&quot;https://blockwise-6r0.pages.dev/nether-portal-calculator/&quot;&gt;Nether portal calculator&lt;/a&gt; to place a portal at each end.&lt;/p&gt;
&lt;h2 id=&quot;the-fastest-long-distance-setup&quot;&gt;The fastest long-distance setup&lt;/h2&gt;
&lt;p&gt;Ice boat roads in the Nether are the fastest practical way to cross a world. A boat on blue ice moves at almost 73 blocks per second, and the Nether&#39;s 8× scale makes each of those blocks worth 8 in the Overworld. That&#39;s roughly 580 Overworld blocks per second.&lt;/p&gt;
</content>
  </entry>
  <entry>
    <title>Minecraft Sphere and Dome Generator</title>
    <link href="https://blockwise-6r0.pages.dev/sphere-generator/" />
    <updated>2026-10-14T00:00:00Z</updated>
    <id>https://blockwise-6r0.pages.dev/sphere-generator/</id>
    <content type="html">&lt;h2 id=&quot;how-to-use-it&quot;&gt;How to use it&lt;/h2&gt;
&lt;ol&gt;
&lt;li&gt;Enter the diameter in blocks.&lt;/li&gt;
&lt;li&gt;Choose &lt;strong&gt;Sphere&lt;/strong&gt; for a full ball or &lt;strong&gt;Dome&lt;/strong&gt; for the top half.&lt;/li&gt;
&lt;li&gt;Choose a style:
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Thin&lt;/strong&gt;: the lightest shell, using the fewest blocks. Some blocks touch only at an edge or corner, but there&#39;s no gap a player, mob, water or light can get through.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Thick&lt;/strong&gt;: adds the blocks needed so every block touches its neighbours along a face. It looks solid and even from inside, at the cost of more blocks.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Filled&lt;/strong&gt;: a solid ball, for things like planets or terrain.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Step through the layers with the slider or the &lt;strong&gt;Up&lt;/strong&gt; and &lt;strong&gt;Down&lt;/strong&gt; buttons, building each one before moving up.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;The block count for the current layer and the whole shape update as you go.&lt;/p&gt;
&lt;h2 id=&quot;building-tips&quot;&gt;Building tips&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Start at the widest layer.&lt;/strong&gt; For a dome, the first layer is the full-width circle at the base. Build it on flat ground, then work upward.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Scaffold the inside.&lt;/strong&gt; Spheres overhang from the middle up. Build a central pillar or scaffolding tower you can stand on, then remove it when you&#39;re done.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Mark the centre.&lt;/strong&gt; The dashed lines show the centre. Put a temporary block there on every layer so your counts stay lined up.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Odd diameters centre on a block,&lt;/strong&gt; even diameters centre on a seam between blocks. Pick odd if the dome sits over a single feature such as a beacon.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Underwater domes:&lt;/strong&gt; either style keeps water out. Place the shell first, then remove the water inside with sponges or by filling it with blocks and clearing them.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;related-tools&quot;&gt;Related tools&lt;/h2&gt;
&lt;p&gt;For flat circles and ovals, use the &lt;a href=&quot;https://blockwise-6r0.pages.dev/circle-generator/&quot;&gt;circle generator&lt;/a&gt;. To work out how many stacks or shulker boxes of blocks a big dome needs, use the &lt;a href=&quot;https://blockwise-6r0.pages.dev/stack-calculator/&quot;&gt;stack calculator&lt;/a&gt;.&lt;/p&gt;
</content>
  </entry>
  <entry>
    <title>Minecraft Smelting and Fuel Calculator</title>
    <link href="https://blockwise-6r0.pages.dev/smelting-calculator/" />
    <updated>2026-10-14T00:00:00Z</updated>
    <id>https://blockwise-6r0.pages.dev/smelting-calculator/</id>
    <content type="html">&lt;h2 id=&quot;how-to-use-it&quot;&gt;How to use it&lt;/h2&gt;
&lt;p&gt;Enter how many items you want to smelt, pick your fuel and furnace type, and set how many furnaces you&#39;ll run side by side. The calculator shows the fuel to bring, how long the job takes, and whether any fuel goes to waste.&lt;/p&gt;
&lt;h2 id=&quot;how-much-each-fuel-smelts&quot;&gt;How much each fuel smelts&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Fuel&lt;/th&gt;
&lt;th&gt;Items smelted&lt;/th&gt;
&lt;th&gt;Burn time&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Lava bucket&lt;/td&gt;
&lt;td&gt;100&lt;/td&gt;
&lt;td&gt;1,000 s&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Block of coal&lt;/td&gt;
&lt;td&gt;80&lt;/td&gt;
&lt;td&gt;800 s&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Dried kelp block&lt;/td&gt;
&lt;td&gt;20&lt;/td&gt;
&lt;td&gt;200 s&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Blaze rod&lt;/td&gt;
&lt;td&gt;12&lt;/td&gt;
&lt;td&gt;120 s&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Coal or charcoal&lt;/td&gt;
&lt;td&gt;8&lt;/td&gt;
&lt;td&gt;80 s&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Boat&lt;/td&gt;
&lt;td&gt;6&lt;/td&gt;
&lt;td&gt;60 s&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Log, wood or planks&lt;/td&gt;
&lt;td&gt;1.5&lt;/td&gt;
&lt;td&gt;15 s&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Wooden slab&lt;/td&gt;
&lt;td&gt;0.75 (Java), 1.5 (Bedrock)&lt;/td&gt;
&lt;td&gt;7.5 s (Java)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Stick, sapling or wool&lt;/td&gt;
&lt;td&gt;0.5&lt;/td&gt;
&lt;td&gt;5 s&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Bamboo or scaffolding&lt;/td&gt;
&lt;td&gt;0.25&lt;/td&gt;
&lt;td&gt;2.5 s&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;A block of coal smelts 80 items, while the 9 coal it&#39;s made from would smelt only 72. Crafting coal into blocks is a free 11% bonus.&lt;/p&gt;
&lt;h2 id=&quot;furnace-blast-furnace-or-smoker&quot;&gt;Furnace, blast furnace or smoker?&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Furnace:&lt;/strong&gt; 10 seconds per item, smelts anything.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Blast furnace:&lt;/strong&gt; 5 seconds per item, but only ores, raw metals and metal tools and armor.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Smoker:&lt;/strong&gt; 5 seconds per item, but only food.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Blast furnaces and smokers burn fuel twice as fast as they smelt, so each piece of fuel still covers the same number of items. You save time, not fuel.&lt;/p&gt;
&lt;h2 id=&quot;tips-for-big-jobs&quot;&gt;Tips for big jobs&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Split across furnaces.&lt;/strong&gt; Eight furnaces fed by hoppers finish a stack of 64 in 80 seconds instead of over 10 minutes.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Use lava for long jobs.&lt;/strong&gt; One bucket runs a furnace for over 16 minutes, and you get the bucket back.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Kelp farms are renewable fuel.&lt;/strong&gt; A dried kelp block smelts 20 items, and kelp grows on its own underwater.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Avoid waste with odd fuels.&lt;/strong&gt; Fuel that smelts a fractional number of items, like logs (1.5), leaves part of the last piece unused. The calculator shows how much.&lt;/li&gt;
&lt;/ul&gt;
</content>
  </entry>
  <entry>
    <title>Minecraft Map Calculator</title>
    <link href="https://blockwise-6r0.pages.dev/map-calculator/" />
    <updated>2026-10-14T00:00:00Z</updated>
    <id>https://blockwise-6r0.pages.dev/map-calculator/</id>
    <content type="html">&lt;h2 id=&quot;how-to-use-it&quot;&gt;How to use it&lt;/h2&gt;
&lt;p&gt;Enter the coordinates where you&#39;ll make or first open the map, and pick a zoom level. The calculator shows the exact area the map covers, its centre, and where the next maps over begin, which is what you need to plan a map wall.&lt;/p&gt;
&lt;h2 id=&quot;maps-snap-to-a-grid&quot;&gt;Maps snap to a grid&lt;/h2&gt;
&lt;p&gt;A map isn&#39;t centred on you. The world is divided into an invisible grid of squares, and a new map shows whichever square you&#39;re standing in. Every map made anywhere in that square shows the same area.&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Zoom level&lt;/th&gt;
&lt;th&gt;Area covered&lt;/th&gt;
&lt;th&gt;Blocks per pixel&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;0&lt;/td&gt;
&lt;td&gt;128 × 128&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;256 × 256&lt;/td&gt;
&lt;td&gt;2 × 2&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;512 × 512&lt;/td&gt;
&lt;td&gt;4 × 4&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;1,024 × 1,024&lt;/td&gt;
&lt;td&gt;8 × 8&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;2,048 × 2,048&lt;/td&gt;
&lt;td&gt;16 × 16&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;At every zoom level, the grid lines fall at −64 plus a whole number of map widths. A zoom 0 map made at X 0, Z 0 covers −64 to 63; a zoom 3 map made there covers −64 to 959.&lt;/p&gt;
&lt;h2 id=&quot;building-a-map-wall&quot;&gt;Building a map wall&lt;/h2&gt;
&lt;ol&gt;
&lt;li&gt;Decide the zoom level, then use the calculator to find the first map&#39;s area.&lt;/li&gt;
&lt;li&gt;Make each next map by standing inside the next grid square. The calculator tells you where the next square to the east and south begins.&lt;/li&gt;
&lt;li&gt;Place the maps in item frames in the same layout as the grid. Because every map snaps to the grid, the edges line up with no gaps or overlaps.&lt;/li&gt;
&lt;/ol&gt;
&lt;h2 id=&quot;zooming-out&quot;&gt;Zooming out&lt;/h2&gt;
&lt;p&gt;Zoom a map out with 1 paper on a cartography table, or by surrounding it with 8 paper on a crafting table. A zoomed-out map keeps the same grid, so it covers the bigger square that contains the original.&lt;/p&gt;
</content>
  </entry>
  <entry>
    <title>Minecraft Hopper Speed Calculator</title>
    <link href="https://blockwise-6r0.pages.dev/hopper-calculator/" />
    <updated>2026-10-14T00:00:00Z</updated>
    <id>https://blockwise-6r0.pages.dev/hopper-calculator/</id>
    <content type="html">&lt;h2 id=&quot;how-to-use-it&quot;&gt;How to use it&lt;/h2&gt;
&lt;p&gt;Enter how many items you need to move and how many hoppers work side by side. The calculator shows how long it takes and how many items per hour that setup can move. Enter a farm&#39;s output per hour to see how many parallel hopper lines it needs.&lt;/p&gt;
&lt;h2 id=&quot;how-fast-is-a-hopper&quot;&gt;How fast is a hopper?&lt;/h2&gt;
&lt;p&gt;A hopper moves &lt;strong&gt;one item every 8 game ticks&lt;/strong&gt;, or 0.4 seconds:&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Time&lt;/th&gt;
&lt;th&gt;Items moved by one hopper&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;1 second&lt;/td&gt;
&lt;td&gt;2.5&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;1 minute&lt;/td&gt;
&lt;td&gt;150&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;1 hour&lt;/td&gt;
&lt;td&gt;9,000&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;A single chest of 1,728 items (27 stacks) takes about 11.5 minutes to empty through one hopper.&lt;/p&gt;
&lt;h2 id=&quot;chains-and-parallel-lines&quot;&gt;Chains and parallel lines&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;A chain of hoppers is no faster than one.&lt;/strong&gt; Items pass along at the same 2.5 per second no matter how long the chain is. Length only adds a short delay at the start.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Parallel lines add up.&lt;/strong&gt; Two hoppers feeding side by side move 5 items a second, ten move 25. To speed up a sorting system or a farm&#39;s collection, add more lines, not longer ones.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Watch for overflow.&lt;/strong&gt; If a farm makes items faster than its hoppers can move them, items pile up and eventually despawn. Enter the farm&#39;s output in the calculator above to size the collection system.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;faster-options&quot;&gt;Faster options&lt;/h2&gt;
&lt;p&gt;Water streams and ice paths move dropped items much faster than hoppers and need no redstone. Many large farms use water to gather items into a few hoppers, then run several hopper lines in parallel into storage.&lt;/p&gt;
</content>
  </entry>
  <entry>
    <title>Minecraft Fortune Calculator</title>
    <link href="https://blockwise-6r0.pages.dev/fortune-calculator/" />
    <updated>2026-10-14T00:00:00Z</updated>
    <id>https://blockwise-6r0.pages.dev/fortune-calculator/</id>
    <content type="html">&lt;h2 id=&quot;how-to-use-it&quot;&gt;How to use it&lt;/h2&gt;
&lt;p&gt;Pick an ore and enter how many blocks of it you mined or plan to mine. The table shows the average drop per block and the expected total with no Fortune and with Fortune I, II and III.&lt;/p&gt;
&lt;p&gt;These are averages. Any single block can drop more or less, but over a few dozen blocks your total will land close to the expected number.&lt;/p&gt;
&lt;h2 id=&quot;how-fortune-works-on-ores&quot;&gt;How Fortune works on ores&lt;/h2&gt;
&lt;p&gt;For most ores, Fortune gives each block a chance to multiply its drops:&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Level&lt;/th&gt;
&lt;th&gt;Possible multipliers&lt;/th&gt;
&lt;th&gt;Average&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Fortune I&lt;/td&gt;
&lt;td&gt;1× or 2×&lt;/td&gt;
&lt;td&gt;1.33×&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Fortune II&lt;/td&gt;
&lt;td&gt;1×, 2× or 3×&lt;/td&gt;
&lt;td&gt;1.75×&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Fortune III&lt;/td&gt;
&lt;td&gt;1×, 2×, 3× or 4×&lt;/td&gt;
&lt;td&gt;2.2×&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Ore&lt;/th&gt;
&lt;th&gt;Average with no Fortune&lt;/th&gt;
&lt;th&gt;With Fortune III&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Diamond, coal, emerald, iron, gold, nether quartz&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;2.2&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Copper (raw copper)&lt;/td&gt;
&lt;td&gt;3.5&lt;/td&gt;
&lt;td&gt;7.7&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Nether gold (nuggets)&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;8.8&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Lapis lazuli&lt;/td&gt;
&lt;td&gt;6.5&lt;/td&gt;
&lt;td&gt;14.3&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Amethyst cluster (shards)&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;8.8&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Redstone (dust)&lt;/td&gt;
&lt;td&gt;4.5&lt;/td&gt;
&lt;td&gt;6&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Redstone is the exception: Fortune adds 1 to the most dust a block can drop, rather than multiplying it, so Fortune III only takes it from 4.5 to 6 on average.&lt;/p&gt;
&lt;h2 id=&quot;fortune-or-silk-touch&quot;&gt;Fortune or Silk Touch?&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Fortune&lt;/strong&gt; for diamonds, emeralds, lapis, coal and quartz: you want as many of the item as possible.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Silk Touch&lt;/strong&gt; when you want the ore block itself, for example to store it and mine it later with Fortune, or for decoration.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Iron and gold:&lt;/strong&gt; Fortune works on raw iron and raw gold, so a Fortune III pickaxe more than doubles your metal from every vein.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You can&#39;t have both on the same pickaxe, so many players keep one of each.&lt;/p&gt;
</content>
  </entry>
  <entry>
    <title>Minecraft Enchantment Order Calculator</title>
    <link href="https://blockwise-6r0.pages.dev/enchantment-order-calculator/" />
    <updated>2026-10-14T00:00:00Z</updated>
    <id>https://blockwise-6r0.pages.dev/enchantment-order-calculator/</id>
    <content type="html">&lt;h2 id=&quot;how-to-use-it&quot;&gt;How to use it&lt;/h2&gt;
&lt;ol&gt;
&lt;li&gt;Pick the item you&#39;re enchanting and how many times it has already been through an anvil.&lt;/li&gt;
&lt;li&gt;Tick the enchanted books you have, and set each book&#39;s level.&lt;/li&gt;
&lt;li&gt;Follow the steps in order. Each step tells you what to put in the anvil&#39;s left slot (first) and right slot (second), and how many levels it costs.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Enchantments that can&#39;t go together, like Sharpness and Smite, or Mending and Infinity, are greyed out once you pick one of them.&lt;/p&gt;
&lt;h2 id=&quot;why-the-order-matters&quot;&gt;Why the order matters&lt;/h2&gt;
&lt;p&gt;Every time an item or book goes through an anvil, it gets a &lt;strong&gt;prior work penalty&lt;/strong&gt; that&#39;s added to the cost of every later combine:&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Times through an anvil&lt;/th&gt;
&lt;th&gt;Penalty added&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;0&lt;/td&gt;
&lt;td&gt;0 levels&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;1 level&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;3 levels&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;7 levels&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;15 levels&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;5&lt;/td&gt;
&lt;td&gt;31 levels&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;The penalty doubles and adds one each time. Adding books to your sword one at a time means the sword&#39;s penalty keeps climbing, and by the fifth or sixth book a single step can cost more than 39 levels. The anvil then says &lt;strong&gt;Too Expensive!&lt;/strong&gt; and refuses. Merging books with each other first, in pairs, keeps every item&#39;s use count low. That&#39;s what this calculator works out.&lt;/p&gt;
&lt;h2 id=&quot;how-the-cost-of-each-step-is-calculated&quot;&gt;How the cost of each step is calculated&lt;/h2&gt;
&lt;p&gt;The cost of putting one thing on another is the sum of:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;the prior work penalty of the item in the left slot&lt;/li&gt;
&lt;li&gt;the prior work penalty of the item in the right slot&lt;/li&gt;
&lt;li&gt;for each enchantment on the right-hand item: its level × its multiplier&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;When the right-hand item is a book, these multipliers apply:&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Multiplier&lt;/th&gt;
&lt;th&gt;Enchantments&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;Protection, Fire Protection, Feather Falling, Projectile Protection, Sharpness, Smite, Bane of Arthropods, Knockback, Efficiency, Unbreaking, Power, Loyalty, Piercing, Quick Charge, Density&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;Blast Protection, Respiration, Depth Strider, Aqua Affinity, Fire Aspect, Looting, Sweeping Edge, Fortune, Punch, Flame, Luck of the Sea, Lure, Frost Walker, Mending, Impaling, Riptide, Multishot, Wind Burst, Breach&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;Thorns, Silk Touch, Infinity, Channeling, Soul Speed, Swift Sneak&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Renaming or repairing in the same step adds extra levels on top. Do those separately, or not at all, to keep the main steps cheap.&lt;/p&gt;
&lt;h2 id=&quot;tips&quot;&gt;Tips&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Never rename or repair during the enchanting steps.&lt;/strong&gt; It adds levels and can push a step over the limit.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Always include Mending if the item takes it.&lt;/strong&gt; Mending repairs the item from XP orbs, so a fully enchanted item can last forever.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Get max-level books from villagers&lt;/strong&gt; where you can. Librarian villagers can sell many enchantments at their top level, which saves combining two lower books into one.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The calculator follows Java Edition rules. Bedrock Edition uses slightly different rules, so its costs can differ.&lt;/p&gt;
</content>
  </entry>
  <entry>
    <title>Minecraft Durability, Unbreaking and Mending Calculator</title>
    <link href="https://blockwise-6r0.pages.dev/durability-calculator/" />
    <updated>2026-10-14T00:00:00Z</updated>
    <id>https://blockwise-6r0.pages.dev/durability-calculator/</id>
    <content type="html">&lt;h2 id=&quot;how-to-use-it&quot;&gt;How to use it&lt;/h2&gt;
&lt;p&gt;Pick an item and its Unbreaking level. The calculator shows its durability, how many uses or hits it lasts on average, and how many experience points Mending needs to fully repair it. Enter how much durability it has left to see the cost of topping it up.&lt;/p&gt;
&lt;h2 id=&quot;durability-by-item&quot;&gt;Durability by item&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Item&lt;/th&gt;
&lt;th&gt;Durability&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Netherite tools&lt;/td&gt;
&lt;td&gt;2,031&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Diamond tools&lt;/td&gt;
&lt;td&gt;1,561&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Iron tools&lt;/td&gt;
&lt;td&gt;250&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Stone tools&lt;/td&gt;
&lt;td&gt;131&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Wooden tools&lt;/td&gt;
&lt;td&gt;59&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Golden tools&lt;/td&gt;
&lt;td&gt;32&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Mace&lt;/td&gt;
&lt;td&gt;500&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Crossbow&lt;/td&gt;
&lt;td&gt;465&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Elytra&lt;/td&gt;
&lt;td&gt;432&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Bow&lt;/td&gt;
&lt;td&gt;384&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Shield&lt;/td&gt;
&lt;td&gt;336&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Trident&lt;/td&gt;
&lt;td&gt;250 (251 in Bedrock)&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Shears&lt;/td&gt;
&lt;td&gt;238&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Fishing rod&lt;/td&gt;
&lt;td&gt;64 (384 in Bedrock)&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Armor&lt;/th&gt;
&lt;th&gt;Helmet&lt;/th&gt;
&lt;th&gt;Chestplate&lt;/th&gt;
&lt;th&gt;Leggings&lt;/th&gt;
&lt;th&gt;Boots&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Netherite&lt;/td&gt;
&lt;td&gt;407&lt;/td&gt;
&lt;td&gt;592&lt;/td&gt;
&lt;td&gt;555&lt;/td&gt;
&lt;td&gt;481&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Diamond&lt;/td&gt;
&lt;td&gt;363&lt;/td&gt;
&lt;td&gt;528&lt;/td&gt;
&lt;td&gt;495&lt;/td&gt;
&lt;td&gt;429&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Iron or chainmail&lt;/td&gt;
&lt;td&gt;165&lt;/td&gt;
&lt;td&gt;240&lt;/td&gt;
&lt;td&gt;225&lt;/td&gt;
&lt;td&gt;195&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Gold&lt;/td&gt;
&lt;td&gt;77&lt;/td&gt;
&lt;td&gt;112&lt;/td&gt;
&lt;td&gt;105&lt;/td&gt;
&lt;td&gt;91&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Leather&lt;/td&gt;
&lt;td&gt;55&lt;/td&gt;
&lt;td&gt;80&lt;/td&gt;
&lt;td&gt;75&lt;/td&gt;
&lt;td&gt;65&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;A turtle shell has 275.&lt;/p&gt;
&lt;h2 id=&quot;how-unbreaking-works&quot;&gt;How Unbreaking works&lt;/h2&gt;
&lt;p&gt;Unbreaking gives each use a chance to cost no durability at all. It works differently on tools and armor:&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Level&lt;/th&gt;
&lt;th&gt;Tools and weapons last&lt;/th&gt;
&lt;th&gt;Armor lasts&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;I&lt;/td&gt;
&lt;td&gt;2× as long&lt;/td&gt;
&lt;td&gt;1.25× as long&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;II&lt;/td&gt;
&lt;td&gt;3× as long&lt;/td&gt;
&lt;td&gt;1.36× as long&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;III&lt;/td&gt;
&lt;td&gt;4× as long&lt;/td&gt;
&lt;td&gt;1.43× as long&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;On tools, the chance a use costs durability is 1 in (level + 1). On armor, it&#39;s 60% plus 40% divided by (level + 1), which is why Unbreaking helps armor much less.&lt;/p&gt;
&lt;h2 id=&quot;how-mending-works&quot;&gt;How Mending works&lt;/h2&gt;
&lt;p&gt;Mending repairs &lt;strong&gt;2 durability for every experience point&lt;/strong&gt; you pick up while holding or wearing the item. Experience goes to repairs first, and only the leftover goes to your level bar.&lt;/p&gt;
&lt;p&gt;A diamond pickaxe from zero takes 781 points to fully repair, about as much as reaching level 23 from nothing. In practice, items rarely run down that far: mining, farming and fighting keep them topped up.&lt;/p&gt;
&lt;h2 id=&quot;tips&quot;&gt;Tips&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Mending on everything you use daily&lt;/strong&gt; means you&#39;ll almost never need a new tool again.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Unbreaking III plus Mending&lt;/strong&gt; is the standard pair: Unbreaking slows the wear, Mending undoes it.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Repairing one item fast:&lt;/strong&gt; XP goes to a random damaged Mending item you have equipped or in hand. Put the other damaged ones away and only the item you need gets repaired.&lt;/li&gt;
&lt;/ul&gt;
</content>
  </entry>
  <entry>
    <title>Minecraft Day and Night Cycle Calculator</title>
    <link href="https://blockwise-6r0.pages.dev/day-night-calculator/" />
    <updated>2026-10-14T00:00:00Z</updated>
    <id>https://blockwise-6r0.pages.dev/day-night-calculator/</id>
    <content type="html">&lt;h2 id=&quot;how-to-use-it&quot;&gt;How to use it&lt;/h2&gt;
&lt;p&gt;Enter a time in ticks, drag the slider, or tap one of the common times. The calculator shows the in-game clock, whether you can sleep, whether monsters can spawn outdoors, and how long until that changes. Open the converter to turn a number of in-game days into real time.&lt;/p&gt;
&lt;p&gt;To see the current time in a Java world, use &lt;code&gt;/time query daytime&lt;/code&gt;.&lt;/p&gt;
&lt;h2 id=&quot;how-long-is-a-minecraft-day&quot;&gt;How long is a Minecraft day?&lt;/h2&gt;
&lt;p&gt;A full day and night lasts &lt;strong&gt;20 real minutes&lt;/strong&gt;, or &lt;strong&gt;24,000 ticks&lt;/strong&gt;. The game runs at 20 ticks per second, and tick 0 is 6:00 in the morning.&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Tick&lt;/th&gt;
&lt;th&gt;Clock&lt;/th&gt;
&lt;th&gt;&lt;code&gt;/time set&lt;/code&gt;&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;0&lt;/td&gt;
&lt;td&gt;06:00&lt;/td&gt;
&lt;td&gt;&lt;code&gt;/time set 0&lt;/code&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;1,000&lt;/td&gt;
&lt;td&gt;07:00&lt;/td&gt;
&lt;td&gt;&lt;code&gt;/time set day&lt;/code&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;6,000&lt;/td&gt;
&lt;td&gt;12:00&lt;/td&gt;
&lt;td&gt;&lt;code&gt;/time set noon&lt;/code&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;12,000&lt;/td&gt;
&lt;td&gt;18:00&lt;/td&gt;
&lt;td&gt;&lt;code&gt;/time set 12000&lt;/code&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;13,000&lt;/td&gt;
&lt;td&gt;19:00&lt;/td&gt;
&lt;td&gt;&lt;code&gt;/time set night&lt;/code&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;18,000&lt;/td&gt;
&lt;td&gt;00:00&lt;/td&gt;
&lt;td&gt;&lt;code&gt;/time set midnight&lt;/code&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2 id=&quot;when-you-can-sleep&quot;&gt;When you can sleep&lt;/h2&gt;
&lt;p&gt;In clear weather you can use a bed from tick &lt;strong&gt;12,542&lt;/strong&gt; until &lt;strong&gt;23,460&lt;/strong&gt;. In rain, beds work a little earlier and later: from 12,010 to 23,992. During a thunderstorm you can sleep at any time.&lt;/p&gt;
&lt;h2 id=&quot;when-monsters-spawn&quot;&gt;When monsters spawn&lt;/h2&gt;
&lt;p&gt;In clear weather, hostile mobs can spawn on the surface from tick &lt;strong&gt;13,188&lt;/strong&gt; until &lt;strong&gt;22,812&lt;/strong&gt;, about 8 minutes of real time. Rain darkens the sky enough that they start a little earlier, from 12,969 until 23,031.&lt;/p&gt;
&lt;p&gt;Monsters can always spawn in dark places such as caves, at any time of day.&lt;/p&gt;
</content>
  </entry>
  <entry>
    <title>Minecraft Chunk Calculator</title>
    <link href="https://blockwise-6r0.pages.dev/chunk-calculator/" />
    <updated>2026-10-14T00:00:00Z</updated>
    <id>https://blockwise-6r0.pages.dev/chunk-calculator/</id>
    <content type="html">&lt;h2 id=&quot;how-to-use-it&quot;&gt;How to use it&lt;/h2&gt;
&lt;p&gt;Enter a block&#39;s X and Z coordinates. The calculator shows which chunk the block is in, where it sits inside that chunk, the coordinates of the chunk&#39;s corners, and which region file stores it.&lt;/p&gt;
&lt;h2 id=&quot;what-a-chunk-is&quot;&gt;What a chunk is&lt;/h2&gt;
&lt;p&gt;The world is divided into &lt;strong&gt;chunks&lt;/strong&gt;: columns 16 blocks wide, 16 blocks long, and the full height of the world. The game loads, saves and updates the world one chunk at a time.&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Value&lt;/th&gt;
&lt;th&gt;How it&#39;s calculated&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Chunk X, Z&lt;/td&gt;
&lt;td&gt;block X ÷ 16 and block Z ÷ 16, rounded down&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Position inside the chunk&lt;/td&gt;
&lt;td&gt;the remainder, from 0 to 15&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;First block of the chunk&lt;/td&gt;
&lt;td&gt;chunk X × 16, chunk Z × 16&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Region file (Java)&lt;/td&gt;
&lt;td&gt;chunk X ÷ 32 and chunk Z ÷ 32, rounded down, saved as r.X.Z.mca. Bedrock stores worlds differently.&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Rounding down matters for negative numbers: block X −1 is in chunk −1, not chunk 0.&lt;/p&gt;
&lt;h2 id=&quot;why-chunks-matter&quot;&gt;Why chunks matter&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Farms and redstone:&lt;/strong&gt; chunks only update while they&#39;re loaded. Keep a machine inside one chunk where you can, so half of it never stops while the other half runs.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Slime chunks:&lt;/strong&gt; slimes spawn below Y 40 only in certain chunks. Knowing chunk borders helps you build a slime farm that fills the whole chunk.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Spawn chunks:&lt;/strong&gt; in Java Edition, chunks around the world spawn point stay loaded even when no one is near, which makes them popular for farms.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;World editing:&lt;/strong&gt; tools that copy, trim or reset parts of a world usually work in whole chunks or region files.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;seeing-chunk-borders-in-game&quot;&gt;Seeing chunk borders in game&lt;/h2&gt;
&lt;p&gt;In Java Edition, press &lt;kbd&gt;F3&lt;/kbd&gt; + &lt;kbd&gt;G&lt;/kbd&gt; to show chunk borders, and the F3 screen shows the chunk you&#39;re standing in. In Bedrock Edition, the coordinates display shows your position, and this calculator gives the chunk.&lt;/p&gt;
</content>
  </entry>
  <entry>
    <title>Minecraft Brewing Calculator and Potion Recipes</title>
    <link href="https://blockwise-6r0.pages.dev/brewing-calculator/" />
    <updated>2026-10-14T00:00:00Z</updated>
    <id>https://blockwise-6r0.pages.dev/brewing-calculator/</id>
    <content type="html">&lt;h2 id=&quot;how-to-use-it&quot;&gt;How to use it&lt;/h2&gt;
&lt;p&gt;Pick a potion, whether you want the normal, extended or stronger version, and whether it&#39;s for drinking, throwing or a lingering cloud. Enter how many you need. The calculator lists every brewing step in order and a shopping list of everything to gather, including glass bottles&#39; worth of water and blaze powder for fuel.&lt;/p&gt;
&lt;h2 id=&quot;how-brewing-works&quot;&gt;How brewing works&lt;/h2&gt;
&lt;ol&gt;
&lt;li&gt;Fill glass bottles with water and put up to 3 in the bottom slots of a brewing stand.&lt;/li&gt;
&lt;li&gt;Put blaze powder in the fuel slot. One blaze powder runs 20 brews.&lt;/li&gt;
&lt;li&gt;Add ingredients one at a time in the top slot. Each takes 20 seconds and changes all three bottles at once.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Almost every potion starts with &lt;strong&gt;nether wart&lt;/strong&gt;, which turns water into an Awkward Potion. The effect ingredient goes in next, then any modifiers.&lt;/p&gt;
&lt;h2 id=&quot;potion-recipes&quot;&gt;Potion recipes&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Potion&lt;/th&gt;
&lt;th&gt;Ingredient (added to an Awkward Potion)&lt;/th&gt;
&lt;th&gt;Extended&lt;/th&gt;
&lt;th&gt;Stronger&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Fire Resistance&lt;/td&gt;
&lt;td&gt;Magma cream&lt;/td&gt;
&lt;td&gt;8:00&lt;/td&gt;
&lt;td&gt;—&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Healing&lt;/td&gt;
&lt;td&gt;Glistering melon slice&lt;/td&gt;
&lt;td&gt;—&lt;/td&gt;
&lt;td&gt;Healing II&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Leaping&lt;/td&gt;
&lt;td&gt;Rabbit&#39;s foot&lt;/td&gt;
&lt;td&gt;8:00&lt;/td&gt;
&lt;td&gt;Leaping II&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Night Vision&lt;/td&gt;
&lt;td&gt;Golden carrot&lt;/td&gt;
&lt;td&gt;8:00&lt;/td&gt;
&lt;td&gt;—&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Poison&lt;/td&gt;
&lt;td&gt;Spider eye&lt;/td&gt;
&lt;td&gt;1:30&lt;/td&gt;
&lt;td&gt;Poison II&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Regeneration&lt;/td&gt;
&lt;td&gt;Ghast tear&lt;/td&gt;
&lt;td&gt;1:30&lt;/td&gt;
&lt;td&gt;Regeneration II&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Slow Falling&lt;/td&gt;
&lt;td&gt;Phantom membrane&lt;/td&gt;
&lt;td&gt;4:00&lt;/td&gt;
&lt;td&gt;—&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Strength&lt;/td&gt;
&lt;td&gt;Blaze powder&lt;/td&gt;
&lt;td&gt;8:00&lt;/td&gt;
&lt;td&gt;Strength II&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Swiftness&lt;/td&gt;
&lt;td&gt;Sugar&lt;/td&gt;
&lt;td&gt;8:00&lt;/td&gt;
&lt;td&gt;Swiftness II&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Turtle Master&lt;/td&gt;
&lt;td&gt;Turtle shell&lt;/td&gt;
&lt;td&gt;0:40&lt;/td&gt;
&lt;td&gt;Turtle Master II&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Water Breathing&lt;/td&gt;
&lt;td&gt;Pufferfish&lt;/td&gt;
&lt;td&gt;8:00&lt;/td&gt;
&lt;td&gt;—&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Infestation&lt;/td&gt;
&lt;td&gt;Stone&lt;/td&gt;
&lt;td&gt;—&lt;/td&gt;
&lt;td&gt;—&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Oozing&lt;/td&gt;
&lt;td&gt;Slime block&lt;/td&gt;
&lt;td&gt;—&lt;/td&gt;
&lt;td&gt;—&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Weaving&lt;/td&gt;
&lt;td&gt;Cobweb&lt;/td&gt;
&lt;td&gt;—&lt;/td&gt;
&lt;td&gt;—&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Wind Charging&lt;/td&gt;
&lt;td&gt;Breeze rod&lt;/td&gt;
&lt;td&gt;—&lt;/td&gt;
&lt;td&gt;—&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2 id=&quot;corrupted-potions&quot;&gt;Corrupted potions&lt;/h2&gt;
&lt;p&gt;A &lt;strong&gt;fermented spider eye&lt;/strong&gt; flips some potions into their opposite:&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Start with&lt;/th&gt;
&lt;th&gt;Add fermented spider eye&lt;/th&gt;
&lt;th&gt;Get&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Healing&lt;/td&gt;
&lt;td&gt;→&lt;/td&gt;
&lt;td&gt;Harming&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Swiftness&lt;/td&gt;
&lt;td&gt;→&lt;/td&gt;
&lt;td&gt;Slowness&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Night Vision&lt;/td&gt;
&lt;td&gt;→&lt;/td&gt;
&lt;td&gt;Invisibility&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Water bottle&lt;/td&gt;
&lt;td&gt;→&lt;/td&gt;
&lt;td&gt;Weakness&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Weakness is the only potion that doesn&#39;t need nether wart.&lt;/p&gt;
&lt;h2 id=&quot;modifiers&quot;&gt;Modifiers&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Redstone dust&lt;/strong&gt; makes the effect last longer.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Glowstone dust&lt;/strong&gt; makes it stronger but shorter. A potion can be extended or strengthened, not both.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Gunpowder&lt;/strong&gt; turns any potion into a splash potion you can throw. The duration stays the same.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Dragon&#39;s breath&lt;/strong&gt; turns a splash potion into a lingering potion that leaves a cloud. The effect lasts a quarter as long.&lt;/li&gt;
&lt;/ul&gt;
</content>
  </entry>
  <entry>
    <title>Minecraft Beacon Pyramid Calculator</title>
    <link href="https://blockwise-6r0.pages.dev/beacon-calculator/" />
    <updated>2026-10-14T00:00:00Z</updated>
    <id>https://blockwise-6r0.pages.dev/beacon-calculator/</id>
    <content type="html">&lt;h2 id=&quot;how-to-use-it&quot;&gt;How to use it&lt;/h2&gt;
&lt;p&gt;Pick the pyramid level and the block you&#39;ll build with. The calculator shows how many blocks you need, how many ingots or gems that is, the beacon&#39;s range, and each layer&#39;s size from the top down.&lt;/p&gt;
&lt;h2 id=&quot;pyramid-sizes&quot;&gt;Pyramid sizes&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Level&lt;/th&gt;
&lt;th&gt;Layers&lt;/th&gt;
&lt;th&gt;Blocks&lt;/th&gt;
&lt;th&gt;Range (Java)&lt;/th&gt;
&lt;th&gt;Powers&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;3×3&lt;/td&gt;
&lt;td&gt;9&lt;/td&gt;
&lt;td&gt;20 blocks&lt;/td&gt;
&lt;td&gt;Speed, Haste&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;5×5, 3×3&lt;/td&gt;
&lt;td&gt;34&lt;/td&gt;
&lt;td&gt;30 blocks&lt;/td&gt;
&lt;td&gt;adds Resistance, Jump Boost&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;7×7, 5×5, 3×3&lt;/td&gt;
&lt;td&gt;83&lt;/td&gt;
&lt;td&gt;40 blocks&lt;/td&gt;
&lt;td&gt;adds Strength&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;9×9, 7×7, 5×5, 3×3&lt;/td&gt;
&lt;td&gt;164&lt;/td&gt;
&lt;td&gt;50 blocks&lt;/td&gt;
&lt;td&gt;adds Regeneration, or level II of your main power&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;The beacon itself sits on top of the 3×3 layer. Nothing solid can be above it, though glass is fine.&lt;/p&gt;
&lt;h2 id=&quot;which-block-to-use&quot;&gt;Which block to use&lt;/h2&gt;
&lt;p&gt;Iron, gold, emerald, diamond and netherite blocks all work, and you can mix them freely. The block type is purely cosmetic: a pyramid of iron is exactly as strong as one of netherite. Iron is the cheapest by far, especially with an iron farm.&lt;/p&gt;
&lt;h2 id=&quot;tips&quot;&gt;Tips&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Range is measured from the beacon&lt;/strong&gt; in each horizontal direction, so a level 4 beacon covers an area about 100 blocks across.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;In Bedrock Edition&lt;/strong&gt; the range is one block larger to the north and west, and effects last a second less per refresh.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Beacons can share pyramid blocks.&lt;/strong&gt; Placed side by side, several beacons can sit on one slightly wider base, each with its own power.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Activate it with an offering.&lt;/strong&gt; Pay one iron ingot, gold ingot, emerald, diamond or netherite ingot in the beacon menu to choose a power.&lt;/li&gt;
&lt;/ul&gt;
</content>
  </entry>
  <entry>
    <title>Minecraft Armor and Damage Calculator</title>
    <link href="https://blockwise-6r0.pages.dev/armor-calculator/" />
    <updated>2026-10-14T00:00:00Z</updated>
    <id>https://blockwise-6r0.pages.dev/armor-calculator/</id>
    <content type="html">&lt;h2 id=&quot;how-to-use-it&quot;&gt;How to use it&lt;/h2&gt;
&lt;p&gt;Choose the material and protection enchantment for each armor piece, enter how much damage the hit would do, and pick the damage type. The calculator shows how much damage you actually take, in health points and hearts, and how much your armor and enchantments each block.&lt;/p&gt;
&lt;p&gt;Damage is in health points: a player has 20, shown as 10 hearts.&lt;/p&gt;
&lt;h2 id=&quot;armor-points-by-material&quot;&gt;Armor points by material&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Material&lt;/th&gt;
&lt;th&gt;Helmet&lt;/th&gt;
&lt;th&gt;Chestplate&lt;/th&gt;
&lt;th&gt;Leggings&lt;/th&gt;
&lt;th&gt;Boots&lt;/th&gt;
&lt;th&gt;Full set&lt;/th&gt;
&lt;th&gt;Toughness per piece&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Leather&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;7&lt;/td&gt;
&lt;td&gt;0&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Gold&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;5&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;11&lt;/td&gt;
&lt;td&gt;0&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Chainmail&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;5&lt;/td&gt;
&lt;td&gt;4&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;12&lt;/td&gt;
&lt;td&gt;0&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Iron&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;6&lt;/td&gt;
&lt;td&gt;5&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;15&lt;/td&gt;
&lt;td&gt;0&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Diamond&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;8&lt;/td&gt;
&lt;td&gt;6&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;20&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Netherite&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;8&lt;/td&gt;
&lt;td&gt;6&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;20&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;A turtle shell gives 2 armor points as a helmet.&lt;/p&gt;
&lt;h2 id=&quot;how-armor-reduces-damage&quot;&gt;How armor reduces damage&lt;/h2&gt;
&lt;p&gt;Armor points can block up to 80% of a hit, at 4% per point. Big hits punch through: the harder the hit, the less your armor blocks. &lt;strong&gt;Toughness&lt;/strong&gt; (diamond and netherite only) slows that down, so heavy hits are blocked better.&lt;/p&gt;
&lt;p&gt;The formula Minecraft uses, with &lt;em&gt;armor&lt;/em&gt; as total armor points and &lt;em&gt;toughness&lt;/em&gt; as total toughness:&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Step&lt;/th&gt;
&lt;th&gt;Formula&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Armor value&lt;/td&gt;
&lt;td&gt;the larger of &lt;em&gt;armor&lt;/em&gt; ÷ 5 and &lt;em&gt;armor&lt;/em&gt; − 4 × &lt;em&gt;damage&lt;/em&gt; ÷ (&lt;em&gt;toughness&lt;/em&gt; + 8), capped at 20&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Damage after armor&lt;/td&gt;
&lt;td&gt;&lt;em&gt;damage&lt;/em&gt; × (1 − armor value ÷ 25)&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2 id=&quot;how-protection-enchantments-help&quot;&gt;How protection enchantments help&lt;/h2&gt;
&lt;p&gt;Each protection enchantment adds &lt;strong&gt;protection points&lt;/strong&gt; (EPF) against certain damage:&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Enchantment&lt;/th&gt;
&lt;th&gt;Points per level&lt;/th&gt;
&lt;th&gt;Works against&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Protection&lt;/td&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;Almost everything&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Projectile Protection&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;Arrows, tridents, fireballs&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Blast Protection&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;Explosions&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Fire Protection&lt;/td&gt;
&lt;td&gt;2&lt;/td&gt;
&lt;td&gt;Fire and lava&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Feather Falling (boots)&lt;/td&gt;
&lt;td&gt;3&lt;/td&gt;
&lt;td&gt;Falling&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;Points from all your armor are added up, to a maximum of 20. Each point blocks 4% of the damage left after armor, so the most enchantments can block is 80%.&lt;/p&gt;
&lt;h2 id=&quot;tips&quot;&gt;Tips&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Protection IV on all four pieces&lt;/strong&gt; gives 16 points against everything: 64% off what gets past your armor.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Feather Falling IV plus Protection IV on the rest&lt;/strong&gt; reaches the 20-point cap for falls. Falls ignore armor points, so this is the only protection you get.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Netherite beats diamond on big hits only.&lt;/strong&gt; For small hits both block the same, because toughness only matters once a hit is strong enough to punch through.&lt;/li&gt;
&lt;/ul&gt;
</content>
  </entry>
  <entry>
    <title>Minecraft XP Calculator</title>
    <link href="https://blockwise-6r0.pages.dev/xp-calculator/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <id>https://blockwise-6r0.pages.dev/xp-calculator/</id>
    <content type="html">&lt;h2 id=&quot;how-to-use-it&quot;&gt;How to use it&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Levels to XP:&lt;/strong&gt; enter the level you&#39;re at and the level you want. The calculator shows how many experience points you need to collect.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;XP points to level:&lt;/strong&gt; enter a total number of experience points to see which level that is and how far you are toward the next one.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&quot;why-higher-levels-cost-so-much-more&quot;&gt;Why higher levels cost so much more&lt;/h2&gt;
&lt;p&gt;Each level costs more experience than the one before it, and the cost rises faster after level 15 and again after level 30. Going from 0 to 30 takes 1,395 points, but going from 30 to 40 takes another 1,525.&lt;/p&gt;
&lt;p&gt;The formulas Minecraft uses for the &lt;strong&gt;total&lt;/strong&gt; experience needed to reach a level:&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Level&lt;/th&gt;
&lt;th&gt;Total experience&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;0–16&lt;/td&gt;
&lt;td&gt;level² + 6 × level&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;17–31&lt;/td&gt;
&lt;td&gt;2.5 × level² − 40.5 × level + 360&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;32 and up&lt;/td&gt;
&lt;td&gt;4.5 × level² − 162.5 × level + 2,220&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;And for the experience needed to go from one level to the next:&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Current level&lt;/th&gt;
&lt;th&gt;Points to the next level&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;0–15&lt;/td&gt;
&lt;td&gt;2 × level + 7&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;16–30&lt;/td&gt;
&lt;td&gt;5 × level − 38&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;31 and up&lt;/td&gt;
&lt;td&gt;9 × level − 158&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2 id=&quot;reference-table&quot;&gt;Reference table&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Level&lt;/th&gt;
&lt;th&gt;Total XP&lt;/th&gt;
&lt;th&gt;XP to next level&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;7&lt;/td&gt;
&lt;td&gt;9&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;5&lt;/td&gt;
&lt;td&gt;55&lt;/td&gt;
&lt;td&gt;17&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;10&lt;/td&gt;
&lt;td&gt;160&lt;/td&gt;
&lt;td&gt;27&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;15&lt;/td&gt;
&lt;td&gt;315&lt;/td&gt;
&lt;td&gt;37&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;16&lt;/td&gt;
&lt;td&gt;352&lt;/td&gt;
&lt;td&gt;42&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;17&lt;/td&gt;
&lt;td&gt;394&lt;/td&gt;
&lt;td&gt;47&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;20&lt;/td&gt;
&lt;td&gt;550&lt;/td&gt;
&lt;td&gt;62&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;25&lt;/td&gt;
&lt;td&gt;910&lt;/td&gt;
&lt;td&gt;87&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;30&lt;/td&gt;
&lt;td&gt;1,395&lt;/td&gt;
&lt;td&gt;112&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;31&lt;/td&gt;
&lt;td&gt;1,507&lt;/td&gt;
&lt;td&gt;121&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;32&lt;/td&gt;
&lt;td&gt;1,628&lt;/td&gt;
&lt;td&gt;130&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;40&lt;/td&gt;
&lt;td&gt;2,920&lt;/td&gt;
&lt;td&gt;202&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;50&lt;/td&gt;
&lt;td&gt;5,345&lt;/td&gt;
&lt;td&gt;292&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;100&lt;/td&gt;
&lt;td&gt;30,970&lt;/td&gt;
&lt;td&gt;742&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2 id=&quot;tips-for-enchanting&quot;&gt;Tips for enchanting&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;The best enchanting table option needs you to be level 30, but it only takes 3 levels. Dropping from 30 to 27 costs 306 points, much less than the 1,395 it took to reach 30. Enchanting whenever you reach 30 gets the most out of your experience.&lt;/li&gt;
&lt;li&gt;Don&#39;t save up levels far past 30 for enchanting. Each level above 30 costs more, and you can&#39;t spend more than 3 levels at an enchanting table anyway.&lt;/li&gt;
&lt;li&gt;Dying drops only a small part of your experience. In Java Edition you drop 7 points per level, up to a maximum of 100 points, so spend levels before risky trips.&lt;/li&gt;
&lt;/ul&gt;
</content>
  </entry>
  <entry>
    <title>Minecraft Stack Calculator</title>
    <link href="https://blockwise-6r0.pages.dev/stack-calculator/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <id>https://blockwise-6r0.pages.dev/stack-calculator/</id>
    <content type="html">&lt;h2 id=&quot;how-to-use-it&quot;&gt;How to use it&lt;/h2&gt;
&lt;p&gt;Enter how many items you have, or how many a build needs, and pick the stack size. The calculator shows how many stacks that is and how many shulker boxes, chests and double chests it fills.&lt;/p&gt;
&lt;p&gt;To go the other way, open &lt;strong&gt;Convert the other way&lt;/strong&gt; and enter shulker boxes, stacks and loose items to get a total.&lt;/p&gt;
&lt;h2 id=&quot;stack-sizes&quot;&gt;Stack sizes&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Stack size&lt;/th&gt;
&lt;th&gt;Examples&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;64&lt;/td&gt;
&lt;td&gt;Most blocks, ingots, food, arrows&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;16&lt;/td&gt;
&lt;td&gt;Ender pearls, snowballs, eggs, signs, empty buckets, banners&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;1&lt;/td&gt;
&lt;td&gt;Tools, weapons, armor, potions, filled buckets, beds, shulker boxes&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2 id=&quot;how-much-each-container-holds&quot;&gt;How much each container holds&lt;/h2&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Container&lt;/th&gt;
&lt;th&gt;Slots&lt;/th&gt;
&lt;th&gt;Items at 64 per stack&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Hopper&lt;/td&gt;
&lt;td&gt;5&lt;/td&gt;
&lt;td&gt;320&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Dispenser or dropper&lt;/td&gt;
&lt;td&gt;9&lt;/td&gt;
&lt;td&gt;576&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Chest, barrel, shulker box or ender chest&lt;/td&gt;
&lt;td&gt;27&lt;/td&gt;
&lt;td&gt;1,728&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Player inventory (not counting armor and offhand)&lt;/td&gt;
&lt;td&gt;36&lt;/td&gt;
&lt;td&gt;2,304&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Double chest&lt;/td&gt;
&lt;td&gt;54&lt;/td&gt;
&lt;td&gt;3,456&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2 id=&quot;big-storage-numbers&quot;&gt;Big storage numbers&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;One shulker box full of 64-stacks holds &lt;strong&gt;1,728 items&lt;/strong&gt;.&lt;/li&gt;
&lt;li&gt;A double chest full of full shulker boxes holds &lt;strong&gt;93,312 items&lt;/strong&gt;: 54 boxes × 27 stacks × 64.&lt;/li&gt;
&lt;li&gt;Shulker boxes can&#39;t be put inside other shulker boxes, so a double chest of shulker boxes is the usual unit for really large storage.&lt;/li&gt;
&lt;/ul&gt;
</content>
  </entry>
  <entry>
    <title>Minecraft Nether Portal Calculator</title>
    <link href="https://blockwise-6r0.pages.dev/nether-portal-calculator/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <id>https://blockwise-6r0.pages.dev/nether-portal-calculator/</id>
    <content type="html">&lt;h2 id=&quot;how-to-use-it&quot;&gt;How to use it&lt;/h2&gt;
&lt;ol&gt;
&lt;li&gt;Stand where you want your Overworld portal and read your coordinates. In Java Edition, press &lt;kbd&gt;F3&lt;/kbd&gt; and look at the &lt;strong&gt;XYZ&lt;/strong&gt; line. In Bedrock Edition, turn on &lt;strong&gt;Show Coordinates&lt;/strong&gt; in the world settings.&lt;/li&gt;
&lt;li&gt;Type X and Z into the Overworld box. The Nether box shows where to build the matching portal.&lt;/li&gt;
&lt;li&gt;Go through any portal into the Nether, travel to those coordinates, and build and light the second portal there.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;It works the other way too: type Nether coordinates to find the matching spot in the Overworld.&lt;/p&gt;
&lt;h2 id=&quot;the-formula&quot;&gt;The formula&lt;/h2&gt;
&lt;p&gt;The Nether is scaled 1:8 against the Overworld on the horizontal axes. Height is not scaled.&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Direction&lt;/th&gt;
&lt;th&gt;X&lt;/th&gt;
&lt;th&gt;Y&lt;/th&gt;
&lt;th&gt;Z&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Overworld to Nether&lt;/td&gt;
&lt;td&gt;X ÷ 8, rounded down&lt;/td&gt;
&lt;td&gt;unchanged&lt;/td&gt;
&lt;td&gt;Z ÷ 8, rounded down&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Nether to Overworld&lt;/td&gt;
&lt;td&gt;X × 8&lt;/td&gt;
&lt;td&gt;unchanged&lt;/td&gt;
&lt;td&gt;Z × 8&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;&amp;quot;Rounded down&amp;quot; means toward negative infinity, which matters for negative coordinates: −77 ÷ 8 is −9.625, which rounds down to −10, not −9.&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Overworld X, Z&lt;/th&gt;
&lt;th&gt;Nether X, Z&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;1000, −2400&lt;/td&gt;
&lt;td&gt;125, −300&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;−77, 300&lt;/td&gt;
&lt;td&gt;−10, 37&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;5000, 5000&lt;/td&gt;
&lt;td&gt;625, 625&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;h2 id=&quot;why-portals-link-to-the-wrong-place&quot;&gt;Why portals link to the wrong place&lt;/h2&gt;
&lt;p&gt;When you step through a portal, the game first looks for an existing portal near the converted coordinates. It only builds a new one if it finds nothing.&lt;/p&gt;
&lt;table&gt;
&lt;thead&gt;
&lt;tr&gt;
&lt;th&gt;Edition&lt;/th&gt;
&lt;th&gt;Search distance in the Overworld&lt;/th&gt;
&lt;th&gt;Search distance in the Nether&lt;/th&gt;
&lt;/tr&gt;
&lt;/thead&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;Java&lt;/td&gt;
&lt;td&gt;128 blocks&lt;/td&gt;
&lt;td&gt;16 blocks&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td&gt;Bedrock&lt;/td&gt;
&lt;td&gt;128 blocks&lt;/td&gt;
&lt;td&gt;128 blocks&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;p&gt;If it finds more than one portal, it uses the closest. That causes the classic problem: you build a second Overworld portal, walk through, and arrive at your first Nether portal. In Bedrock the Nether search covers 128 Nether blocks, which is about 1,000 Overworld blocks, so this happens a lot.&lt;/p&gt;
&lt;p&gt;The fix is to build both sides yourself, using the calculator. A portal at the exact converted coordinates is always the closest one, so it always wins.&lt;/p&gt;
&lt;h2 id=&quot;portal-frame-sizes&quot;&gt;Portal frame sizes&lt;/h2&gt;
&lt;p&gt;A portal frame is a rectangle of obsidian, at least 4 blocks wide and 5 tall, and at most 23 by 23. The corner blocks are optional, so the smallest portal needs only 10 obsidian.&lt;/p&gt;
&lt;h2 id=&quot;travel-tips&quot;&gt;Travel tips&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Every block you walk in the Nether covers 8 in the Overworld. A 1,000-block trip in the Overworld is 125 blocks in the Nether.&lt;/li&gt;
&lt;li&gt;The Nether is only 128 blocks tall and has a bedrock ceiling, so pick a sensible height for your Nether portal. Only X and Z need to match.&lt;/li&gt;
&lt;li&gt;Write your portal coordinates down, or put them on a sign next to each portal. It makes a hub of linked portals much easier to manage.&lt;/li&gt;
&lt;/ul&gt;
</content>
  </entry>
  <entry>
    <title>Minecraft Circle Generator</title>
    <link href="https://blockwise-6r0.pages.dev/circle-generator/" />
    <updated>2026-10-13T00:00:00Z</updated>
    <id>https://blockwise-6r0.pages.dev/circle-generator/</id>
    <content type="html">&lt;h2 id=&quot;how-to-use-it&quot;&gt;How to use it&lt;/h2&gt;
&lt;ol&gt;
&lt;li&gt;Enter the width of your circle in blocks. To make an oval, untick &lt;strong&gt;Keep it a circle&lt;/strong&gt; and set the height too.&lt;/li&gt;
&lt;li&gt;Pick a style:
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Thin&lt;/strong&gt;: the outline steps diagonally from block to block, so some blocks touch only at their corners. It uses the fewest blocks and looks smoothest from far away. There&#39;s still no gap a player, mob or water can get through.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Thick&lt;/strong&gt;: every block touches the next along a full side. It uses more blocks but reads as a solid, even wall from both inside and out.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Filled&lt;/strong&gt;: the whole disc, for floors, ponds and the layers of a dome.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Hover over or tap the preview to see the column and row of any block, and how many blocks that row has.&lt;/li&gt;
&lt;/ol&gt;
&lt;h2 id=&quot;odd-or-even-sizes&quot;&gt;Odd or even sizes?&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Odd widths&lt;/strong&gt; (like 21) have a single middle block. Easy to centre on a pillar, a beacon or a doorway.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Even widths&lt;/strong&gt; (like 20) have no middle block: the centre falls on the seam between two blocks. Use these when the middle needs to be 2 blocks wide, such as a two-block entrance.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;The dashed lines in the preview mark the centre, either through the middle block or along the seam.&lt;/p&gt;
&lt;h2 id=&quot;building-tips&quot;&gt;Building tips&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Build one quarter, then mirror it.&lt;/strong&gt; A circle is symmetrical, so count the blocks in one quarter from the preview and repeat it, flipped, for the other three.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Mark the centre first.&lt;/strong&gt; Place a temporary block at the centre, then count outward along each row.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Use a scaffold line.&lt;/strong&gt; Run a straight line of blocks across the full width, through the centre, before building the outline. It catches counting mistakes early.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;For domes,&lt;/strong&gt; stack filled circles that get smaller as you go up, and keep each layer&#39;s size odd or even to match the base.&lt;/li&gt;
&lt;/ul&gt;
</content>
  </entry>
</feed>